I suppose you could pass the GIF data in to a BrowserWidget running one of those JS libs on it, but that seems rather convoluted. I know there's a few JavaScript libraries (or web ports of common offline libraries) that can do those sort of thing, but we may have our GIF's image data embedded into our stacks inside 'the text of image." (that always bothered me, it is NOT text ,it's bin data from one of several supported file formats) which we can easily get and set. getting into movie territory and with todays computers and devices you'd probably be better off using a compressed video format like. I've only ever used GIF for short animations like an animated loading graphic, not sure what the goal of the OP GIF was, but a 3mb GIF is rather large for a GIF file. And the image data could be passed around in memory for other uses ( like applying filter effects with CoreImage Filters for example ) I've experimented with that technique with 'compiled' SVG' image data in LC and it's pretty darn fast to render, might work just as well with bitmapped image frames. it could be useful to load the frames image data into memory, like in an array for fast access. These file formats have been around for a long time and are well documented. I'll have to dig that out and see if I can't add some stuff like individual frame extracting. I re-wrote it, adding jPEG and PNG header parsing using LC script a few years back. I know this thread is a little dusty, but has no one really ever written an xTalk library for doing stuff with GIF frames / files? I mean I've written scripts that parse GIFf headers for basic info (H/W Size in px, frameCount, Color Index, etc.) like 27-28 years ago (needed an XCMD to read binary / null bytes to do stuff like that in HyperCard back then). Swapping frames may mean it has to use disk space as temporary memory and that will cause slower animation. A 3MB gif is very large and it's probably using most available RAM. It's been too long since I created any gifs so I don't recall what they call those formats, but the second method can reduce the size dramatically. One way saves the entire content of every frame, the other way is to save only the differences between frames. I have it now and will try and put a link to the original, which is animating still, below the still image that flickr displays.There are two ways to create a gif file. I had no idea the download link was where to find the various sizes now, since i waned to just display, not download it. On the photopage, click the download icon and then choose show all sizes. The photopage design hasn't changed with the recent site redesign. Flickr's help says to use the "more" menu when looking at an image, but that more menu isn't there anymore when you are displaying an image. So far I can only see a link to jpg version of my animated gif, in the sharing section. kb/flickr/upload-file-limitations-sln15628.Īny idea how to find the original file in the "new" flickr interface? I can't see how to find it. You can upload animated GIFs, but only the original image will play (I think). Do I just have to wait longer for the whole thing to load and be animated, or do animated gifs only show as still images in Flickr? It loaded an image very quickly ( far too quickly since the gif is several MBs large and i have slow internet), but it was a still image, not animated. I just tried uploading an animated gif, a timelapse of solar prominence action in Ha light. Lightroom Mobile on iOS / iPad OS Share to Flickr no longer works Flickr is not even moving with no views. There seems no way to send a Flickr mail to an acquaintanceĪndroid Upload through sharing doesn't work Welcome to the Flickr Help Forum! Click here to get started and to read our Flickr forever: Creating the safest most inclusive Discontinuation of the Photostream Edit Pages Rolling out a new and improved stats experience. This thread was closed automatically due to a lack of responses over the last month.
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